πΎMob Arena
Mob Arena is a combat-based PvE experience that occurs once every 2 hours at the half hour mark. To check when the next mob arena takes place, type /next. The goal of mob arena is to work together to defeat waves of enemies while earning Azalea Tokens, a currency exclusively obtained from killing mobs on the mob arena maps. There is a two-minute period to join the arena using /ma join, after which the arena is locked on entry.
Keep inventory is turned on. So if a player dies during the arena, they will not lose their items and will be returned to the mapβs main spawn area. There are no penalties for joining and actively participating, so itβs a great money-making activity for both new and experienced players!
Mob Arena Maps:
There are currently five maps in rotation: Onyxβs Hellscape, Veilos Outpost, Mimiri Garden, Icelock Bastion, and Dark Sanctum. Each map has its own unique sets of enemies to fight. Five waves in total must be defeated, with the final wave being a boss fight.
When an arena starts, a random map will be chosen, along with a difficulty, buff and debuff, and a challenge. Below is the list of difficulties with their base token rewards:
Easy β 50 tokens
Normal β 75 tokens
Hard β 100 tokens
Challenging β 125 tokens
Each difficulty will determine the mobsβ health and damage.
Buffs and Debuffs:
Mob arenas will always start with one of the buffs and debuffs listed below:
Player Buffs
Regeneration Aura - Killing a mob has a 20% chance to restore 2 hearts
Speed Boost - Gives speed 1-3 (random)
Luck of the Draw - Completing the arena has a higher chance of dropping exalted items.
Adrenaline Rush - Going below 30% health will give you 8 seconds of speed 10. (Has 30 seconds cooldown)
Thorns Shield - When damaged by a mob, there's a chance that it will be blocked and will be reflected to the mob.
Token Rush - Each mob has a 100% chance of dropping a token. (Will only run on Hard & Challenging Mode)
Double Strike - Each player attack has a chance to hit twice.
Don Emeraldo's Hunt - You have a chance to get an emerald shell for each mob killed.
Last Stand - Deal 30% more damage while attacking mobs when below 6 hearts.
Sharpshooter - Arrow-based projectiles will deal 50% more damage.
Player Debuffs
Cursed Health - Max health is reduced by 5-10 hearts.
Sluggish - Give slowness 1-2 to players
Glass Cannon - Gain 50% more damage, but mobs will deal 100% more damage to you.
Melee Only - Deal 25% more damage with melee but you will not be able to use any bows, crossbows, and wands.
Back To You - When mobs are damaged by a player, there's a small chance that the damage will be reflected back to the player.
Explosive Retaliation - When mobs are killed, there's a chance for it to cause a highly damaging explosion.
Fleet-footed - Mobs will run significantly faster.
Vampire - Mobs will be healed by the amount of damage they deal to players.
Fatigue - Mob attacks will have a chance to give you mining fatigue (slower attack speed).
Now You Don't - Mob attacks will have a small chance of giving you darkness (more forgiving than blindness effect).
Infested - Upon death, mobs will have a chance to spawn buffed silverfishes.
One Chance - Players will have 50% more health but they will be kicked out of the arena once they died.
Broken Shield - Shields will not work in the arena.
Weight of the World - Fall damage will be increased by 800%.
Icebound - Mob damage has a small chance to freeze you in place.
Challenges:
Every mob arena will have a challenge for you to complete. Successfully completing it awards extra tokens, and an increase in mob arena drop change:
Heavy Feet β Never jump more than 20 times during the entire arena run
Bullseye β Hit at least 20 shots with a regular bow and maintain 100% accuracy. (Does not run when Melee Only is active)
Paladin β Deal at least 500 melee damage without taking a single hit.
Grounded β Do not use elytra once during the entire arena.
Coup de Grace β Deliver the killing blow to at least 8 mobs in each non-boss wave.
Stand Behind β Block a total of 25 incoming hits using a shield. (Does not run when the Broken Shield debuff is active.)
Swan Song β Complete the arena with 5 full hearts or less remaining.
Fist Fight β Kill at least 3 mobs using only your bare hands. (Both main and offhand must be empty.)
The Support β Throw at least 2 healing potions at other players.
Team Clean Sweep β Every participating player must complete the arena without dying.
Earning and Redeeming Tokens
To earn Azalea Tokens, players must be within 8 blocks of where a mob is killed for a 50% chance at earning a token. For every 50 damage dealt, you will earn +1 token with a maximum count of 75.
At the end of the arena, players will also receive additional tokens based on their damage dealt, challenge completion, and if they finished with no death.
In addition, if you are the only player in mob arena when it is completed, you will receive an additional 30 tokens.
Once a player has gathered 100 Azalea tokens, they can be redeemed at Grim for a random prize. Grim will show the list of all prizes that can be won with the percentage chance to win. To redeem 100 tokens, right click Grim and click on the key.

Click on the next page for map and drop information.
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