Mob Arena
Last updated
Last updated
Mob Arena is a combat-based PvE experience that occurs once every 2 hours at the :30 mark (on even /servertime hours). The goal of mob arena is to work together to defeat waves of enemies while earning Azalea Crate Key Fragments, a currency exclusively obtained from killing mobs on the mob arena maps. There is a 2 minute period to join the arena using /ma join, after which the arena is locked on entry.
If a player dies during the arena, keep inventory is on and the player is returned to the map’s main spawn area. There are no penalties to joining and actively participating, so it’s a great money making activity for both new and experienced players!
To earn Azalea Tokens, players must be within 8 blocks of where a mob is killed for a 50% chance at earning a token. At the end of the arena, players will also receive additional tokens based on the amount of deaths they have accrued, and the token multiplier. The player who deals the most damage overall in the mob arena will also receive an MVP bonus of 20 tokens. Once a player has gathered 100 Azalea tokens, they can be redeemed at Grim for a random prize. Grim will show the list of all prizes that can be won with the percentage chance to win. To redeem 100 tokens, right click Grim and click on the key.
To make each mob arena run feel unique every time it happens, a random map (among 4) will be chosen, along with a difficulty with a token multiplier. The difficulty will determine the mobs' health and damage. Below is the list of difficulties with their token multipliers:
Easy - 1X
Normal - 1.25X
Hard - 1.5X
Challenging - 2X
The arena also has a chance to have player buff and debuff, or neither at all.
Regeneration Aura - Killing a mob has a 20% chance to restore 2 hearts
Speed Boost - Gives speed 1-3 (random)
Luck of the Draw - Completing the arena has a higher chance of dropping exalted items.
Adrenaline Rush - Going below 30% health will give you 8 seconds of speed 10. (Has 30 seconds cooldown)
Thorns Shield - When damaged by a mob, there's a chance that it will be blocked and will be reflected to the mob.
Token Rush - Each mob has a 100% chance of dropping a token. (Will only run on Hard & Challenging Mode)
Double Strike - Each player attack has a chance to hit twice.
Don Emeraldo's Hunt - You have a chance to get an emerald shell for each mob killed.
Last Stand - Deal 30% more damage while attacking mobs when below 6 hearts.
Sharpshooter - Arrow-based projectiles will deal 50% more damage.
Cursed Health - Max health is reduced by 5-10 hearts.
Sluggish - Give slowness 1-2 to players
Glass Cannon - Gain 50% more damage, but mobs will deal 100% more damage to you.
Melee Only - Deal 25% more damage with melee but you will not be able to use any bows, crossbows, and wands.
Back To You - When mobs are damaged by a player, there's a small chance that the damage will be reflected back to the player.
Explosive Retaliation - When mobs are killed, there's a chance for it to cause a highly damaging explosion.
Fleet-footed - Mobs will run significantly faster.
Vampire - Mobs will be healed by the amount of damage they deal to players.
Fatigue - Mob attacks will have a chance to give you mining fatigue (slower attack speed).
Now You Don't - Mob attacks will have a small chance of giving you darkness (more forgiving than blindness effect).
Infested - Upon death, mobs will have a chance to spawn buffed silverfishes.
One Chance - Players will have 50% more health but they will be kicked out of the arena once they died.
Broken Shield - Shields will not work in the arena.
Weight of the World - Fall damage will be increased by 800%.
Icebound - Mob damage has a small chance to freeze you in place.
Click on the next page for map and drop information.